Built with ADHD and autistic kids in mind
Missions instead of chore lists. Real reinforcement instead of nagging. And a progress report you can actually hand to a teacher or an OT — not just a streak counter.
Grounded in the research
Not a therapy replacement — a tool built around the same structural ideas clinicians and autism resource centers already recommend.
Every mission shows up with a time, an icon, and a heads-up before it starts — the same "warn before you switch activities" approach autism resource centers recommend for easing the hardest part of a routine: the moment one thing ends and another begins.
— Indiana Resource Center for Autism, "Transition Time"Every mission completed earns something — points, feats, play. No losses, no penalties, no red marks. Major health bodies recommend positive-reinforcement behavior strategies as the first-line approach for kids with ADHD, ahead of anything else.
— CDC, "Behavior Therapy First for Young Children with ADHD"Calmer color states, a "Calm Celebrations" toggle for kids who find confetti and sound overwhelming, and no flashing surprise animations — following published sensory-design guidance built specifically for neurodivergent users.
— Tiimo & Aspect Autism-Friendly Design GuideInside the app
Every screenshot below is the actual app, mid-use — this is what a parent and kid see, not a rendering.
A parent builds the routine once — wake-up, homework, bath, whatever the day needs — and the kid works through it as missions with a level curve deep enough that it doesn't cap out after a good week.
Epic Feats sit above the daily list for the bigger wins — "broke a mental block," "zero-complaint day" — confirmed by a parent, not self-reported, so the points mean something.
Most habit apps stop at a streak count. This one tracks mood, focus, and energy alongside every mission, then surfaces the pattern for you — like flagging that "Free Time Unlocked" has quietly been the hardest mission of the week.
Export it as a PDF. Hand it to a teacher, a therapist, or an OT. It's built from your family's own data, and no one sees it unless you share it.
Finishing missions unlocks short, tuned mini-games — no ads, no in-game purchases nudging a kid to spend. The reward is play itself, which keeps the motivation intrinsic instead of turning routines into a shop.
Every game ships with a level system and a flap/tap budget instead of a punishing timer, so a kid who needs a slower pace still gets to finish the level.
Getting started
This isn't a testimonial from another family — we're early, and we'd rather tell you honestly how to start than invent a story about someone who already has. This is the order that tends to work, based on the same reinforcement-first principles the app is built around.
Before any routine goes in, hand them the profile screen — their name, their emoji, their theme. It takes two minutes and it's the difference between "an app Mom set up" and "my thing."
Pick the transitions that are actually hard right now — often wake-up and homework start — rather than digitizing the entire routine on day one. A short list that gets finished beats a long one that doesn't.
The first mission checked off and the first Epic Feat confirmed matter more than any of the ones after. Notice it with them, out loud, in the moment — that's the reinforcement doing its job, not the app.
One day of data is noise. A week in, the per-mission breakdown starts showing you something real — which part of the day is actually the sticking point — which is far more useful than guessing.
Every kid is different, and some of this won't fit yours — that's expected. If a mission consistently doesn't land after a couple of weeks, the honest move is to change the mission, not push harder on the same one.
Free & Premium
Pricing for Premium is still being finalized ahead of launch — this page will update the moment it's live. Here's how the two tiers split today.
The worldwide leaderboard is opt-in per child, shows a nickname only (never a real name), and can be turned off any time. Details in the privacy policy.
Questions
No. PowerUp Kids is a structure-and-motivation tool built around the same principles clinicians already recommend — it's meant to sit alongside professional support, not replace it. If your family is working with a therapist or OT, the Progress Report is built to be something you can bring to that conversation.
Any phone, tablet, or computer with a browser — it works today at powerup-kids-app.web.app. Dedicated iOS and Android apps are on the way.
There are no ads and no third-party analytics anywhere in the app. Data is used to run the app itself — nothing else. A child's real name and profile are never made public, even on the worldwide leaderboard, which only ever shows an auto-generated nickname. Full details are in the privacy policy.
No. A kid's device can only ever update their own missions and play data — routines, settings, and billing stay parent-only, enforced at the database level, not just hidden in the UI.
The level curve runs deep on purpose — a great week doesn't cap it out — and Premium routines are fully editable any time a kid's needs change, so the app can grow with them instead of getting stale.
No spam, no marketing list — just one email when PowerUp Kids launches on the App Store and Google Play.